The officially licensed Evil Dead 2 Board Game is the tabletop experience Evil Dead 2 fans have been dying for--featuring at least 8 custom figures with art depicting the terrifying and iconic characters, monsters, and locales from the cult classic film. 2-6 players will work together in 60–90 minute sessions to gather pages of the Ex-Mortis while trying to survive demon attacks, supernatural events, and avoid turning into evil deadites themselves.
These dice will be constructed by Mike Pasquale of http://www.evildeadworkshed.com/. He recovered the wood from the original Evil Dead 2 set and will be signing the certificates of authenticity.
More Add-Ons will unlock as the campaign goes on! To buy these Add-Ons, simply increase your pledge amount by how much is listed. After the campaign ends you will then be able to select your options through your Backerkit survey.
You'll play as your favorite Evil Dead 2 characters (and Jake) as you explore the cabin for missing pages of the Ex-Mortis.
If you find all of the pages, you can open a portal to banish the Kandarian Demons and win the game. But you will have to face Deadites, demons,
Ash’s Freaking Hand!, that tree,
and the deadite versions of your fellow players to do it!
For the last year, Space Goat has been publishing the critically-acclaimed Evil Dead 2 comic book that cater to hardcore Evil Dead fans. Now we’re doing the same with the official-licensed board game. Space Goat is also the comic book industry’s premier production studio. We’ve provided art and creative services for Marvel, DC, Nike, Microsoft, Universal Studios, Riot Games, and Blizzard Entertainment. You can be sure that this premium box of Deadite-slaying goodness is in good hands.
Kickstarter is a fantastic tool not just for funding great projects, but for helping fans become aware those projects exist while getting them involved with the creative process. That’s what we hope to do with our Kickstarter campaign. Plus with the help of Evil Dead fans and Kickstarter we can add more bad ass miniatures, game play expansions, and extra Evil Dead greatness that we would never be able to offer without their help.
Additionally, we want to reward hardcore Evil Dead fans by offering exclusives to Kickstarter backers, like a deluxe edition of the game with an Ex-Mortis box, which has miniatures of combat Ash and Deadite Henrietta.
We want to make the best, most official Evil Dead 2 game possible, and we can only do that with your help.
"Our dream of giving deadite scum a fistful of boomstick from the comfort of our own living rooms is about to come a reality." - Dread Central
"An 'Evil Dead 2' card game is coming—and it looks super groovy" - The Daily Dot
"...an official tile and figure based survival game that every Evil Dead fan is going to want to own." -GoresTruly
"Much like a more bad-ass, interactive version of Clue.." - Wicked Horror
"[With} the idea that the players are working together but they can turn against their friends and you have an interesting concept for a game" - Beasts of War
"Smells like a cash-in." -Some guy on Reddit
"As unappealing as any form of game is to me at this point in life, I’d jump at the opportunity to pick this one up...I’m certain a great deal of genre fans would strangle a Deadite to get their hands on this beauty!" - HorrorFreak News
"Here’s one that, I’m sure, will get a lot of people going, 'Oh, I’m soooooo going to be backing that!!'" - Tabletop Gaming News
"[It] looks like it will be a frightening twist on family game night." - Daily Dead
Shipping will be charged after the Kickstarter ends based on actual shipping costs and is collected via Backerkit. This allows us to charge shipping fairly for all backers and avoid a 'one size fits all' mentality to shipping.
Below are shipping estimates for the core game (estimated to be around 3lbs). These are just estimates. Costs may rise due to weight increase as more items are unlocked via stretch goals and add-on purchases you choose. This will be calculated by Backerkit after backer surveys are turned in.
USA - $20
EU (including UK) - $20.00
Canada - $20
AU - $35
Mexico - $35
Most other countries - $35
We proudly offer EU-Friendly shipping!
Latest Updates from Our Project:
Production Update 7/15: Fearsome Figures and Photos!
10 days ago
– Sun, Jul 16, 2017 at 01:29:03 AM
Hey Deadite Slayers,
We’ve got a big exciting production update today, but—as they say—”show don’t tell.”
Our manufacturer has made 3D prints for all of our figures and sent us pictures. For each figure, we got a turnaround to closely examine the details. You gotta make sure everyone looks good from every angle.
We provide feedback on these: most of them were awesome, but a few were not the correct size. For example, the Killer Tree is more like a Killer Shrub here, so we need to scale that one up.
The wrong size was definitely used on this figure. When the tree got set up for printing, it was treated as a normal scale figure, but its base is double the size of other figures'. That Z axis will end up being close to 50mm in the actual version.
We had a similar problem with the Classic. We liberated it from its cabin floorboard base, but somehow it ended up way too small. The manufacturer has double-checked all their specs—which is why this phase is so important—and the actual car will be about 2.5 times bigger.
It's pretty cute at that size, but that's really the last thing The Classic needs to be. The Z axis will be the width of a board square, closer to 25mm. Those details visible in the file will show up at its actual size; the Mini up there wasn't scaled right for those details to come through.
We’re also identifying any potential weak points. The review process of the digital files was able to catch 99% of these issues, but there are some you’ll only see once they’re printed at the right scale in the right material. For example, the Knight's sword should be thick enough, but it bends from being long.
That said, there's been a ton of fine detail we were really happy to see come through, especially in the item tokens.
There was some mention of the mounted deer head being a little disappointing laying flat and stuck looking upwards. Never fear: we helped him rise to the occasion.
The polyurethane sampling has begun on the approved figures, but this review stage did bump back the 7/14 completion date. We’re not going to move forward on that until we’re totally confident the figures are good to go. Our next update will surely flood you all with PU sampling photos like these 3D figures.
We’re really happy to see these pieces come together like this. Getting all these iconic and crazy character absolutely right has been incredibly important for us on this project. Evil Dead 2 is way too close to all of our hearts to cut any corners. We chose it as our inaugural board game for precisely that reason and we’re so fortunate to be able to share this process all the while.
Keep it groovy out there,
Team Space Goat
Production Update 7/1: Dead(lines) by Dawn!
24 days ago
– Sun, Jul 02, 2017 at 12:42:25 AM
Hey Deadite Slayers,
Just a brief update today to give you some dates and what our upcoming steps will be:
3D Printing: The manufacturer is currently printing 3D models of all our figures. Once these are all made, they'll review the physical copies with meticulous scrutiny to make sure everything is looking really frickin' awesome. This step will be done by 7/3.
PU Sampling: PU (a common phonetic expression of something stinky, here meaning "polyurethane") Sampling is the step where the manufacturer produces the figures as they'll be manufactured. There's about 98% mass shrinkage from the figure the model is made from and the final figure, so we have to make sure the final figure is the correct size and looks like we want it to. This will done by 7/10.
Printer Proofs: The manufacturer is printing up all the flat components—boards, cards, rules, tokens, etc—as they will be in mass production to assure quality. This step should be done by 7/30.
The only step after these is full speed ahead on mass production. We've been working very closely with the manufacturer to cover every base to get this game right and production running smoothly. Not every manufacturer offers this level of support; we count ourselves fortunate to have such a wonderful partner.
Speaking of, pictures from the factories are incoming from on all of the above which we'll be sure to share with you! Until then, happy Independence Day to our American backers and happy month of July just in general everyone!
Have a Groovy weekend,
Team Space Goat
Production Update 6/15... Someone's in Our Fruit Cellar!
about 1 month ago
– Fri, Jun 16, 2017 at 01:44:43 AM
Hey Deadite Slayers,
Just a quick update for you tonight. To recap last update's "real talk," our expected retail delivery date is October and we're making sure backers begin receiving their copies before retail. We've decided to target the spookiest month for release, ensuring we have enough time to produce a high quality game without the risk of having to incrementally nudge it back. We'll continue to update about this process; we've begun the PU sampling for the figures and should have some pretty cool pictures to share in the next update.
For this update, we have all our print files for the Fruit Cellar Freakout expansion. These are laid out as you explore the basement, triggering unique events just for this underground maze.
That's our update for tonight, folks. Let us know if there's more expansion content you'd like to see along with future production updates.
Team Space Goat
Production Update 6/2
about 2 months ago
– Fri, Jun 02, 2017 at 11:55:31 PM
Hey Deadite Slayers,
Let’s real talk production and delivery dates. We’ve been working in project management for over a decade, so many of these issues we’re encountering are not only familiar to us, but systemic to creative industries like games and comic books. Kickstarter provides, for better or worse, the unique experience for backers to be a part of this process from the early stages instead of just receiving a final product at the end of it all. We’d like to explain some of what’s been going on throughout the project; some of this has been mentioned before and some wasn’t announced until it had been brought under control.
Since this is a pretty wordy update, there are some cards mixed in that haven't been seen yet.
We’ve been working with some wonderful vendors, but we’ve also had some services not fulfilled as agreed upon. The onus is on us, the developer and publisher, to see this game through, so it’s not at all our intention to cast our vendors in negative light. With that context, let’s go over some of the major delays that’ve forced us to write updates like this during the time period we expected the game to arrive on doorsteps.
Figure optimization: When we began production with the manufacturer, we were informed our figures would need to be optimized for plastic molding and production. We hired the sculptor recommended to us by the manufacturer and we were quoted one month to fix all the figures after review. This process ended up taking six months instead. A number of other, non-SGP projects and travel interrupted his work on our Evil Dead 2 figures.
We’ve avoided this issue on Terminator by provided all of our sculptor notes and fixes on the Evil Dead 2 figures to our designers, so they were able to anticipate many issues we didn’t know about for Evil Dead 2. We’re also using a team of sculptors that work directly with one of our manufacturing partners to work more efficiently.
Likeness approval: All of the Bruce Campbell art was finished during the campaign, but we couldn’t submit any for approval until all Bruce Campbell likeness were complete, which included the Ash figures that were grossly delayed. Only once they were complete could we begin the lengthy process of having Bruce personally approving his likeness.
As above, we’re able to anticipate and expedite much of the process of likeness approval ahead of time. The way the Terminator cards use art means far fewer unique actor faces we’ll need to get approved.
Painted figures: Since the initial response during the campaign for painted figures, we’ve done everything we could to keep them, including all the incoming figures, looking good. We originally only announced Combat Ash and Gooseneck Henrietta as painted, but excitement for full paints inspired us to expand. As more and more figures were added, the process became much more complicated and expensive. We’re working with our manufacturers to ensure high quality without being prohibitively expensive. There’s a lot of back and forth throughout this process, but every step is a step forward.
Terminator won’t have painted figures specifically because of this process. We have some exciting alternatives planned for future games, but we’ll be much more discerning when it comes to painted figures.
Those three issues—figure optimization taking significantly longer than we were told, likeness approval being accordingly delayed, and painted figures being more complex than what we originally committed to—have been the main culprits in the delay of delivery. The good news is that we’ve been making constant forward progress through all of the above and have completed most other aspects of production. That said, we will have a later delivery date than we’ve announced so far.
So as not to rush production on our first game and make any avoidable mistakes trying to get the game out “as soon as possible,” we’re deciding to have our retail release in the horroriest of months, October, and pair our launch promotion with the Halloween season. It’s very likely that backer copies will arrive sooner and we’ll definitely announce once the games are in the boat. What we don’t want to do is string you along with incremental dates without any hard updates.
Thank you so much for joining us on this project. We’re incredibly passionate about this game and a part of us is going totally crazy not being able to share with you all yet. We weren’t able to film us playing the expansions since the last update, but we’ll definitely have a couple of previews and walkthroughs in the coming weeks.
Don’t forget that if you have any questions or concerns, you can feel free to contact us through the Kickstarter messages or at email@example.com. We try our best to go through all the comments, but we sometimes miss concerns due to the sheer amount and places where people can comment.
Team Space Goat
Production Update 5/16
2 months ago
– Wed, May 17, 2017 at 01:25:20 AM
Hey Soul Suckers!
We apologize for the delayed update, so let's get right into it!
As mentioned last time, we were hitting some turbulence with Bruce Campbell's likeness, since each card that features his face is treated with more scrutiny than even the covers of one of the comics. We knew this was going to be a time-consuming process, but could not begin the actual approvals until all Bruce faces were ready to submit—which means it couldn't be started until even the models were painted, which in turn couldn't be done the figures were optimized for manufacturer. We prioritized Ash in all phases specifically because of how much time the approvals would take, so there haven't been any unnecessary—just a couple unforeseen—hangups.
Fortunately, we were able to get most other aspects underway so as not to bottleneck all of production, but until the game is 100% out of our hands (it's about 95% there at this point), we won't have that final delivery date. As soon as that's locked in, we'll be yelling it from rooftops and you all will be the first to know.
Also from last time, there's been a very positive response to the Evil Dead 2 comic book omnibus and Art of Evil Dead 2 books. We'll keep you posted on details of those in the coming weeks and months. If you'd still like to put in your word, the survey form is accessible at this link.
Just a short and not-so-sweet update this week, so we'd like to share something fun in our next big update. Which add-on would you like us to dive more deeply into and talk about? Let us know in the comments!