The Off-Schedule Production Update Saga, Part 2
about 9 hours ago
– Fri, Sep 22, 2017 at 01:24:23 AM
Taylor here again with another as-we-go production update. There'll be a couple more of these before we go back to regularly scheduled updates—once our production schedule is a little more stable.
This morning (our time) the manufacturer sent over pictures of the final figure samples: those tricky few that we really wanted to get right. Here they are!
Annie's original dagger was too flimsy, bendy, and fragile. The official Kandarian Dagger prop from the film also happens to be 36", so bigger is definitely better.
This issue on the Severed Hand was our mistake and we were pretty embarrassed how long it took to catch it. The original model of the hand we'd been using was a left hand while Ash cut off his right hand in the film. It was a very quick fix once identified.
While we had always planned and provided direction for the Killer Tree model to be double-sized, the sample we received was the same size as everything else. It definitely needed to be bigger. Since each figure is actually assembled from multiple small parts from the mold, scaling up a figure requires the manufacturer to reassess how to divide it up into pieces and how to arrange the new pieces into a mold.
We asked for the grooves to be etched deeper into the Necronomicon so that the designs we actually visible on the figure.
Our dear Rotten Apple Head was also originally sent to us woefully undersized. Fortunately this figure was designed to be this full-bodied size, so it didn't need too much fussing with to make sure all those details—especially in the side faces—were present at the larger scale.
The chainsaw blade was much too thing and needed a bit more meat to its teeth. The manufacturer gave it more bulk so it won't bend on your board.
All of the above figures are approved and ready for molds. We confirmed the spreadsheet today that has the mold breakdown: which figure goes in each of the 18 molds we'll need for production.
The Classic still needs a little work. It was scaled up, but unlike Apple Head, it just didn't have the detailing to look good at the larger size. The manufacturer is working with one of their trusted studio partners to fix it up and it should be ready to go by early next week. This won't delay mold production any further though, since there are enough other molds to work on in the meantime.
We hopped on a Skype call a couple hours ago to talk about production moving forward. A few follow-up emails and spreadsheets later, here I am writing this update. Here is how our upcoming time table breaks down:
Creating the Molds: ~30 days
Testing the Molds: ~7 days
Mass Production of Figures: ~45 days
Assembly of All Components: ~10 days
I really wish I had some ability to add those numbers up and get something that I could say for sure was before Christmas. This was the schedule the manufacturer gave us tonight and it's the info we'd use to calculate an estimated delivery date to post in an update like this one. Instead of doing that, I'm just posting the info here so you can see what's going on behind the scenes. We'll keep updating as we move forward along that schedule and we can watch our calendars together.
Meanwhile, Space Goat staffers pulled a couple long days prepping the aforementioned early shipping products for the order fulfillment company. This was mainly counting, sorting, and giving everything little barcode stickers so they could be scanned and properly processed. Shon will be driving them down to the shipping hub tomorrow, getting there around noon. We'll have more delivery info on those once they're received.
This does mean that addresses need to be updated. If you're in the US, chances are we're about to ship something to you. Please confirm your address by managing your pledge in BackerKit. BackerKit has an amazing support staff who can help you if you have any questions.
I'll post another one of these as-we-go updates early next week, depending on when we get a good batch of useful information to share. In the meantime, have a groovy weekend.
Taylor, on behalf of Team Space Goat
The Post-Manufacturer Talk Update
3 days ago
– Tue, Sep 19, 2017 at 09:20:59 PM
This is Taylor writing. While it's usually me writing updates, I'm writing this one as Taylor, not "Team Space Goat," to break form in a few ways. I am deeply sorry this game is late. From a business standpoint, we absolutely want you to have Evil Dead 2 as soon as possible—it's our reputation, it's our product, it's an investment. For me personally, though, it really sucks not having you all able to play this game. I think you'll love it once you do.
Production has been delayed for many reasons throughout this last year. Some of those were mistakes (honest and rookie) we made, some were due to incorrect information we got or complications with vendors, and some were due to difficult decisions we had to make. No matter what though, it's on us. Evil Dead 2 is a Space Goat game and we're going to stand by it being the best dang game we can make—and that means owning the mistakes and delays too because we believe in this game.
So, the reason you're all here: Our manufacturer rescheduled our call to Thursday evening his time, so about 6AM our time. The final version of the minis will be done the day before and he'll be far more prepared to go over the rest of production once that step is done. In the meantime, we'll post updates as information comes in to keep you as in the loop as possible. This update is going up so late tonight because I was really hoping for an email from our manufacturer first, in order to provide a few more details we asked for, but it's an hour til midnight and I haven't gotten it yet.
What did happen today was that we talked with our US distributor and will begin shipping the following rewards to our US backers:
Evil Dead 2: Beyond Dead by Dawn Deluxe TPB
Evil Dead 2: Tales of the Ex-Mortis Comic Bundle
Evil Ed Signed Card
Necronomicon Ex-Mortis Poster Print
Space Goat head, Shon, will be personally driving those items to the fulfillment center (it's actually only about two hours away) this Friday and they'll begin shipping immediately. Once they're received by the warehouse, we'll provide an estimate on when you can expect to get those items.
I said above that "the final version of the minis" still needed to be done, so I'd like to talk about what's up with that. I shared in a past update (#82 from 7/15) pictures of figure samples. What we thought were little errors with easy fixes, like sizing issues and the durability of thin bits, turned out to be much more of a process. Our original sculptors weren't experienced enough to produce the type of files we needed for production; the sculptor we first hired to fix the figures took several months too long and, though he did great work, wouldn't work within our current time frame (read: extreme urgency). The manufacturer worked internally and with a studio to fix those errors and we split the costs between us. What we're getting on Wednesday is the final, completely revised version of these figures which the molds can be made from.
That "October at the latest" date we gave a few months ago was the date the manufacturer gave us based on their assumption that the figure samples would have no revisions. When the samples came back with issues, we couldn't proceed without fixing them. That decision is what led to this delay and current uncertainty of a new delivery date. It's similar to what happened in those crazy first weeks of the campaign, when the first manufacturer expected us to make a very small game without any stretch goals, leading to that ridiculous November 2016 date.
Evil Dead 2 really did end up being a huge game. The Deluxe version has 97 figures with 51 unique sculpts, which is more than or on par with some of the biggest, multi-million dollar games that've come through Kickstarter. Of course Evil Dead 2 doesn't have the same super complex rules of some of those games, but it got bulky. It's currently on a very average production timetable as other similarly miniature-heavy games, which is an altogether slower scale. Evil Dead 2 pretty much evolved to a chunkier breed of game than what we launched with—and that's the beauty of Kickstarter, which we're immensely grateful for—and we're learning how that change of scope effects each stage of production only as we reach those stages.
As one other small gesture from Space Goat, as thanks and as apology, we have a couple discounts on our storefront MerchGoat.com we'd like to share with you. We know a lot of you were hoping to have a game signed or gifted by October. If you're not a US backer receiving add-on comics, cabin dice, the Evil Ed card, or a poster early, hopefully you can find a comic you or the demon haunting you will enjoy (if you are, you can definitely still use the discount). Use the code DEADITEHUNTER to get 30% off the cart and APPLEHEAD for free shipping on orders over $100 (they can be combined on a single order).
I'll be updating again after our call, which is scheduled for Thursday of this week. I'm expecting to have those final figure files to share. The goal is to leave that call with solid delivery dates that we just haven't had up to this point.
Thank you for sticking with us. I really want you to play this game. We've refused to half-ass anything throughout this process and I'm betting it'll be worth it.
Taylor, on behalf of Team Space Goat
Production Update Prequel
6 days ago
– Sat, Sep 16, 2017 at 12:40:00 AM
Hey Deadite Hunters!
Today is an update day, but we're pushing back a full post until Monday, 9/18. We have a call Monday morning with our manufacturer to get a full production update from them. There are some hard dates we'd really like to have and we bet you'd appreciate those too.
You can be absolutely sure that no one wants this game shipped and in your hands as much as we do. There were some errors in the figures we simply could not let go to print and we do recognize that that creates delays in the schedules that we put out. We're very fortunate to have such a good relationship with our manufacturer because we're not compromising when it comes to the quality of this game. We're immensely appreciative of your support and understanding when it comes to making the best game we can.
It's clear to us now that an October delivery date is no longer feasible. By Monday, once we have a new date on the calendar, we'll share that with you. Absolutely no matter what: backers will receive their games before retail. This is very important to us and, no matter the delays, backers will receive their copies first.
Have a good weekend, folks. Talk to you on Monday.
Team Space Goat
Production Progresses & Arcane Mumbo Jumbo Peek
20 days ago
– Sat, Sep 02, 2017 at 12:39:44 AM
Hey Soul Suckers!
Happy Friday (or early Saturday, time zone depending) everyone! We're hitting a few quick notes today, starting with shipping and freight coordination.
We're working with one of our US order fulfillment companies (Gamerati), who happens to be local to us, to coordinate freight shipping from China to ports all of the world and then on to the warehouses where our international order fulfillment companies will take over. A key part of this process is also making sure the goods we produced domestically arrive at the same time and place as the products shipping for China. It's pretty dry stuff, but we're happy to have experts at the helm making sure everything gets to where it needs to go.
Now this next bit may seem trivial, but it's something that I've personally ("Team Space Goat," that is) been anxious about.
Though these images are from a different game, they confirm that the figures will comfortably fit over the rivets on the HP dials. The manufacturer took these pictures the other day using comparable components as proof that the sizing we're going with will work. We'll wake with cold sweats about wobbly figures no longer.
Hiccup heads-up: Mold production did begin later than we had planned, due to much of the industry being gone for the 50th Anniversary Gen Con, consequences from the aforementioned "real talk" troubles with old vendors, and forking over some more dough to fix those sizing mistakes in the figures also shown in previous updates. We'll know for sure by next regular update if or how this will affect delivery.
Now I don't think we've shared these yet, but crazier things have happened in this past year. Below are just a few pages from the Arcane Mumbo Jumbo rules pages. That's right: This mini-expansion adds a positively gross amount of awesome extra content to the game.
This mini-expansion can be played as it's own setting with win condition or you can just plug in the 168 unique spell combinations into any other game mode for some fresh chaos.
Have a groovy weekend!
Team Space Goat
Production Underway & Happy Anniversary
about 1 month ago
– Wed, Aug 16, 2017 at 12:42:38 AM
Hey Deadite Slayers,
Just over a year ago, this wild ride of a campaign closed and the real hard work began. We wanted to take this opportunity to have a nice, slow motion clip show of some of our favorite memories. Before we get into that, our quick production update is that figure sizes have been confirmed and molds are underway. It's going to be a lot of printing paper and pouring plastic for a while; we're hoping to get some cool pictures from the factory for the next update.
This campaign has brought us so much more than we could have ever expected. Yes, we've said that it funded way higher than we imagined, but beyond that, we've gotten to experience all the wonderful madness you backers brought. Like, remember that time when...
Peter coded a website that "spell checks" anything you type into "APPLE HEAD"? It's still up! Peter was definitely a champion of getting Apple Head into the game and encouraged many backers to change their Kickstarter usernames in support. It's that sort of awesomeness that took this campaign above and beyond. Some backers still have those usernames and I absolutely love seeing them out in the wild.
Or how about when...
Erick made Deadite mead? He posted his whole process and recipe in the comments and on Facebook chronicling a project that had a fair chance of swallowing his soul. The secret ingredient is pomegranate juice, which gives it that blood red color.
Or, speaking of making stuff, how about when...
Aaron made those cabin dice launchers? He hand-made these ridiculously awesome contraptions and sold them on Etsy before, we're forced to assume, the toll of binding fragments of his own spirit into each one wore too heavily on him.
And if we're talking about wood from cabins, you remember when...
Mike hand cut dice from the salvaged wood of the actual cabin? He caught wind of the campaign and reached out to us, told us about his journey acquiring the wood, and we knew we had to cook something up with this mad genius.
And if we want to talk about mad geniuses, how about that time...
Will made a Revenge of Buck expansion? Once Will named that severed deer head, all bets were off—this may not even be the last we see of Buck. Will has also been consistently supportive with his parody event cards, interactions in the comments, and generally being a wonderful person.
There are far, far too many of you who went way above what could've just been a simple online transaction. And y'know what, even if you just hit Pledge and kept to yourself? You're totally cool too—a ton of you showed up at SDCC, so I can personally vouch for that fact. Let's be real: making a game is hard, but knowing how amazing all you standing with us are and that we get to send this game to when all is said and done? So worth it.
That's been our sappy recap episode. Tune in next time for info on factories and print proofs and more!