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Evil Dead 2: The Official Board Game

Created by Space Goat Productions, Inc.

Evil Dead 2: The Official Board Game is a tile and miniature based survival horror game for 2-6 Players based on the classic movie.

Latest Updates from Our Project:

Production Progresses & Arcane Mumbo Jumbo Peek
over 6 years ago – Sat, Sep 02, 2017 at 12:39:44 AM

Hey Soul Suckers!

Happy Friday (or early Saturday, time zone depending) everyone! We're hitting a few quick notes today, starting with shipping and freight coordination.

We're working with one of our US order fulfillment companies (Gamerati), who happens to be local to us, to coordinate freight shipping from China to ports all of the world and then on to the warehouses where our international order fulfillment companies will take over. A key part of this process is also making sure the goods we produced domestically arrive at the same time and place as the products shipping for China. It's pretty dry stuff, but we're happy to have experts at the helm making sure everything gets to where it needs to go.

Now this next bit may seem trivial, but it's something that I've personally ("Team Space Goat," that is) been anxious about.

Proof of concept from another game.
Proof of concept from another game.

 

Though these images are from a different game, they confirm that the figures will comfortably fit over the rivets on the HP dials. The manufacturer took these pictures the other day using comparable components as proof that the sizing we're going with will work. We'll wake with cold sweats about wobbly figures no longer. 

Hiccup heads-up: Mold production did begin later than we had planned, due to much of the industry being gone for the 50th Anniversary Gen Con, consequences from the aforementioned "real talk" troubles with old vendors, and forking over some more dough to fix those sizing mistakes in the figures also shown in previous updates. We'll know for sure by next regular update if or how this will affect delivery.

Now I don't think we've shared these yet, but crazier things have happened in this past year. Below are just a few pages from the Arcane Mumbo Jumbo rules pages. That's right: This mini-expansion adds a positively gross amount of awesome extra content to the game.

We also rectified our sins and named it correctly. The old name was just, well, nonsense.
We also rectified our sins and named it correctly. The old name was just, well, nonsense.

 

So many curses, just keep the soap at the table to wash your mouths out.
So many curses, just keep the soap at the table to wash your mouths out.

 

Allergen warning: May contain ingredients anathema to that which is bright and pure in this world.
Allergen warning: May contain ingredients anathema to that which is bright and pure in this world.

 

This mini-expansion can be played as it's own setting with win condition or you can just plug in the 168 unique spell combinations into any other game mode for some fresh chaos.

Have a groovy weekend!

Team Space Goat

Production Underway & Happy Anniversary
over 6 years ago – Wed, Aug 16, 2017 at 12:42:38 AM

Hey Deadite Slayers,

Just over a year ago, this wild ride of a campaign closed and the real hard work began. We wanted to take this opportunity to have a nice, slow motion clip show of some of our favorite memories. Before we get into that, our quick production update is that figure sizes have been confirmed and molds are underway. It's going to be a lot of printing paper and pouring plastic for a while; we're hoping to get some cool pictures from the factory for the next update.

This campaign has brought us so much more than we could have ever expected. Yes, we've said that it funded way higher than we imagined, but beyond that, we've gotten to experience all the wonderful madness you backers brought. Like, remember that time when...

APPLE HEAD APPLE HEA
APPLE HEAD APPLE HEA

 

Peter coded a website that "spell checks" anything you type into "APPLE HEAD"? It's still up! Peter was definitely a champion of getting Apple Head into the game and encouraged many backers to change their Kickstarter usernames in support. It's that sort of awesomeness that took this campaign above and beyond. Some backers still have those usernames and I absolutely love seeing them out in the wild.

Or how about when...

Approximately 14.5% evil by volume.
Approximately 14.5% evil by volume.

 

Erick made Deadite mead? He posted his whole process and recipe in the comments and on Facebook chronicling a project that had a fair chance of swallowing his soul. The secret ingredient is pomegranate juice, which gives it that blood red color.

Or, speaking of making stuff, how about when...

Signed by the Bruce himself, no less.
Signed by the Bruce himself, no less.

 

Aaron made those cabin dice launchers? He hand-made these ridiculously awesome contraptions and sold them on Etsy before, we're forced to assume, the toll of binding fragments of his own spirit into each one wore too heavily on him.

And if we're talking about wood from cabins, you remember when...

 

Mike hand cut dice from the salvaged wood of the actual cabin? He caught wind of the campaign and reached out to us, told us about his journey acquiring the wood, and we knew we had to cook something up with this mad genius.

And if we want to talk about mad geniuses, how about that time...

Thus a legend was born.
Thus a legend was born.

Will made a Revenge of Buck expansion? Once Will named that severed deer head, all bets were off—this may not even be the last we see of Buck. Will has also been consistently supportive with his parody event cards, interactions in the comments, and generally being a wonderful person.

There are far, far too many of you who went way above what could've just been a simple online transaction. And y'know what, even if you just hit Pledge and kept to yourself? You're totally cool too—a ton of you showed up at SDCC, so I can personally vouch for that fact. Let's be real: making a game is hard, but knowing how amazing all you standing with us are and that we get to send this game to when all is said and done? So worth it.

That's been our sappy recap episode. Tune in next time for info on factories and print proofs and more!

Keep it Groovy,

Team Space Goat

Figured We'd Have Something To Show!
over 6 years ago – Thu, Aug 03, 2017 at 01:24:33 AM

Dear Deadite Slayers,

I sincerely apologize for that pun. Want to see some pictures?

APPLE HEAD!
APPLE HEAD!

 

What a rogues gallery!
What a rogues gallery!

 

Ash and his Classic skateboard (yeah, we know it's way too small)
Ash and his Classic skateboard (yeah, we know it's way too small)

 

Game-sized backers and the jumbo versions that're shipping out
Game-sized backers and the jumbo versions that're shipping out

 

All assembly of pieces will be done in the factory with super high quality adhesive.
All assembly of pieces will be done in the factory with super high quality adhesive.

 

Just a bunch of baddies (and Ed)!
Just a bunch of baddies (and Ed)!

 

All of the above figures were sent straight from the factory. These are the manufacturer's proofs—and they look amazing. There are just a few notes we had, including ones not yet addressed (like the tiny car). We've sent our big list of notes off and then mass production will be underway. Exciting stuff!

Just because we like these figures so much, we made a batch of our own for San Diego Comic-Con. And then made them fight.

We strongly encourage any and all play with these figures, including stop motion wackiness.
We strongly encourage any and all play with these figures, including stop motion wackiness.

 

SDCC was such a great show! We got to meet many, many of our backers and you were all so wonderful. We're immensely excited to share this game with you, so to shake your hands, give you pieces of the game, and ultimately send it out into the world fills us with so much joy. Okay, gushing aside—we have a game to make!

See you on the other side! And, hey: keep it groovy out there.

Team Space Goat

Gotcha! Surprise Update!
over 6 years ago – Sat, Jul 29, 2017 at 12:01:15 AM

Hey Soul Suckers!

We have some super cool stuff we wanted to show that really couldn't wait until Saturday, so here it is! (Don't worry, there will still be an in-depth production update on Saturday).

First off, thanks for stopping by our booth at SDCC! We were blown away by the amount of support you sent our way! We had over 80 backers stop by our booth and it was awesome to get to hear from you all in person.

But the really groovy thing we want to show you, figure prototypes from the manufacturer have arrived at Space Goat HQ! (These are just some quick pictures we wanted to get to you asap, we'll have a lot more on Saturday)

 

(There will probably be about 4mm of shrinkage for the final figure)
(There will probably be about 4mm of shrinkage for the final figure)

 

 

Stay tuned for even more pictures and details on Saturday's update!

Stay Groovy,

Team Space Goat

Production Update 7/15: Fearsome Figures and Photos!
almost 7 years ago – Sun, Jul 16, 2017 at 01:29:03 AM

Hey Deadite Slayers,

We’ve got a big exciting production update today, but—as they say—”show don’t tell.”

 

 

 

 

 

Our manufacturer has made 3D prints for all of our figures and sent us pictures. For each figure, we got a turnaround to closely examine the details. You gotta make sure everyone looks good from every angle.

 

We provide feedback on these: most of them were awesome, but a few were not the correct size. For example, the Killer Tree is more like a Killer Shrub here, so we need to scale that one up.

 

The wrong size was definitely used on this figure. When the tree got set up for printing, it was treated as a normal scale figure, but its base is double the size of other figures'. That Z axis will end up being close to 50mm in the actual version.

 

We had a similar problem with the Classic. We liberated it from its cabin floorboard base, but somehow it ended up way too small. The manufacturer has double-checked all their specs—which is why this phase is so important—and the actual car will be about 2.5 times bigger.

 

It's pretty cute at that size, but that's really the last thing The Classic needs to be. The Z axis will be the width of a board square, closer to 25mm. Those details visible in the file will show up at its actual size; the Mini up there wasn't scaled right for those details to come through.

 

We’re also identifying any potential weak points. The review process of the digital files was able to catch 99% of these issues, but there are some you’ll only see once they’re printed at the right scale in the right material. For example, the Knight's sword should be thick enough, but it bends from being long.

 

That said, there's been a ton of fine detail we were really happy to see come through, especially in the item tokens.

 

 

 

 

There was some mention of the mounted deer head being a little disappointing laying flat and stuck looking upwards. Never fear: we helped him rise to the occasion.

 

 

The polyurethane sampling has begun on the approved figures, but this review stage did bump back the 7/14 completion date. We’re not going to move forward on that until we’re totally confident the figures are good to go. Our next update will surely flood you all with PU sampling photos like these 3D figures.

 

 

 

We’re really happy to see these pieces come together like this. Getting all these iconic and crazy character absolutely right has been incredibly important for us on this project. Evil Dead 2 is way too close to all of our hearts to cut any corners. We chose it as our inaugural board game for precisely that reason and we’re so fortunate to be able to share this process all the while.

 

Keep it groovy out there,

Team Space Goat